I also very much appreciate that it strives to make its ultimate villain be one who fights with softly-spoken rhetoric rather than fists/talons/axes/creepy mirror-magic, even if the options to call out blatant flaws in some of that rhetoric are maddeningly absent. A drama's final act so often depends upon a sense that everything might fall apart in the last moments, after all. I'm not fan of quicktime events in general, but they were well-judged and not too punitive here, and a move to more action did seem appropriate for a climactic episode. Still, Cry Wolf maintains the tension and nastiness that has typified this largely great miniseries, doing a particularly good job of creating visually unsettling characters and a constant, gnawing doubt about whether what appears to be the right thing is really anything of the sort.
Between that are some extended being-talked-at-scenes, leading up to an awkward kangaroo court moment that I felt relied too heavily on characters' attitudes lurching arbitrarily, and made them all seem like feckless dunderheads for it.
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This is a much more action-heavy chapter, featuring both a boss fight (which eventually plunges into dramatic and agreeable absurdity) and a car chase, plus the option to kill a fair few supporting cast members.
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Well, how to do this without spoilers? "In the final episode of the first season of Telltale's adaptation of/prequel to comic series Fables, the current storyline is concluded semi-satisfactorily and there are more quick-time events than usual." There you go, we're done here.